A Journey Of Friends

The Beginning

Session 1: Neverwinter to Phandalin

The allure of money in these dark times is hard to pass up. Thomas, Matt, and Jared were drinking at their local pub when approached by Gundren Rockseeker and his colleague Sildar Hallwinter. Gundrean agreed to pay each character 10gp each by the owner of Barthen’s Provisions in Phandalin when they deliver the wagon safely to that trading post. What appeared to be a pretty straight forward task ended up almost costing them their life.

The High Road / Triboar Trail

When the adventures are half days march from Phandailin, they run into trouble with goblin raiders from the Cragmaw tribe. Thomas was talking point when he noticed two dead horses with black arrows in their side. Upon closer inspection the horses appear to be Gundren’s and Sildar’s. They have been dead for about half a day. It was during this inspection that our adventures were ambushed by goblins. They managed to vanquish three of the goblins and capture another. They soon learn that a goblin hideout was close by lead by a bugbear named Klarg. With this information the adventures chose to rest for the night in an abandoned cabin not far off of the High Road trail. Matt being the perceptive one found an old tunnel that ended up leading to Cragmaw hideout.

Cragmaw hideout

Upon exit of the tunnel they ambush two unsuspecting goblins in a guard tower that are dealt with swiftly. Jared heroically managed to tee ball one of them off of the tower. Once the goblins are dealt with they enter the cave and encounter a pack of wolves. They befriend the wolves with some spare meat and managed to free them. As the wolves are leaving you get the feeling that they will be of assistance in the future. The adventures head further into the cave and barley survive a rock slide no thanks to Matt’s fat ass. This lead them directly into the main barracks room of the cave where some very surprised goblin are sitting down for some dinner. Thomas quick thinking heaved his kerosene lantern into the fire causing an explosion, which severely weakened the goblins. A battle ensued, but the goblin were too weak and were not much of an issue. It was here that Yeemik the second in command appeared holding Sildar over a ledge. The deal was either kill Klarg so that Yeemik can be first in command or Sildar dies. The adventures had to make a quick decision and decided to go kill Klarg and they would deal with Sildar later. There were some scuffles and battles along the way, but eventually they find themselves in Klarg’s main room with his guards and pet wolf Ripper. There is one weakness that no enemy can deal with and that is the death of a beloved pet. They chose to exploit this weakness and rushed to kill Ripper. They succeeded in the endeavor causing Klarg to flee, before he could be captured. They returned back to Yeemik and managed to lie saying that Klarg had been defeated. Yeemik being the sleaze ball that he is did not hold up his end of the bargain and dropped Sildar off the ledge. There was an easy decision now and Yeemik soon found out what an idiot he was when Jared’s great axe slit his throat. Thanks to Matt’s attunement to healing they were able to heal Sildar back to a semi healthy state.

To Phandalin

Sildar filled in the adventures on what his and Gundren’s true intentions were. Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to Phandalin. Sildar wants to investigate the fate of* Iarno Albrek, a human wizard and fellow member of the Lord’s Alliance* who disappeared shortly after arriving in Phandalin to a civilized center of wealth in prosperity. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. This cave is said to contain riches and great magical items. Sildar believes that Klarg sent the map and dwarf to the chief of the Cragmaw’s at a place called Cragmaw Castle. Sildar doesn’t know where that is but he suggest that someone in Phandalin does.


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